Mad Level Manager

- Main Page
- Packages
- Classes

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Namespaces Functions Enumerations Enumerator Properties Events
Public Member Functions | Static Public Member Functions | Public Attributes | Properties | Events | List of all members
_NAMESPACE_.MadPanel Class Reference
Inheritance diagram for _NAMESPACE_.MadPanel:

## Public Member Functions
delegate void | Event1< T > (T t)
Public Member Functions inherited from _NAMESPACE_.MadNode
T | CreateChild< T > (string name)
T | CreateChild< T > (string name, T template)
MadNode | CreateChild (string name, GameObject template)
T | FindParent< T > ()

## Static Public Member Functions
static MadPanel | UniqueOrNull ()

## Public Attributes
bool | halfPixelOffset = true
HashSet< MadSprite > | sprites = new HashSet<MadSprite>()
Public Attributes inherited from _NAMESPACE_.MadNode
bool | managed

## Properties
MadMaterialStore | materialStore`[get, set]`
MadSprite | focusedSprite`[get, set]`
Properties inherited from _NAMESPACE_.MadNode
static bool | Instantiating`[get, set]`

## Events
Event1< MadSprite > | onFocusChanged
| Occurs when on focus changed. Passes focused sprite or null if nothing is currently focused. More...

## Event Documentation

Event1<MadSprite> _NAMESPACE_.MadPanel.onFocusChanged

Occurs when on focus changed. Passes focused sprite or null if nothing is currently focused.

The documentation for this class was generated from the following file:

- Assets/Mad Level Manager/Scripts/Mad2D/MadPanel.cs