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# Changelog

## 1.4.1

### New Features

- Offset and lenght setting for sprites radial filling
- Added PDF tutorial

### Bug Fixes

- Movement of free layout was broken
- Fixed compilation warning

## 1.4.0

### New Features

- iTween-like easing while dragging
- Two-step icon activation (support for events)
- Grid: ability to set scale and offset for level icons and slide icons
- Redesigned inspectors for grid/free layouts
- Improved MadLevel API
- API for accessing and manipulating graphics elements on level select screen
- Much better mesh font support (support for BMFont/Glyph Designer)
- Asynchronous level loading
- Mobiles: support for “back” button

### Improvements

- New inspectors for grid & free layout
- Generated game objects are hidden by default

## 1.3.2

### Improvements

- Fixed some performance issues when displaying large number of levels in grid/map

## 1.3.1

Released 01/12/2014

### Improvements

- Warning when Time.timeScale is set to 0
- Level names in the Hierarchy are real level names (this time for sure!)
- Fonts can be renderer in texture color or white (forced)

### Bug Fixes

- On Android Jelly Bean 4.3 loading progress failed with an exception

## 1.3.0

Released 12/02/2013

### New Features

- New background tool
- New ready-to-use theme 2
- “Look At Last Level” option for Grid and Free Layout

### Improvements

- Level names in the Hierarchy are real level names
- Level configuration displays error when two levels has the same name
- When level configuration has errors, user will be notified about it just before entering play mode
- Reduced number of allocations per draw
- Improved undo system

### Bug Fixes

- When scene object was renamed, the configuration could lost reference to it
- Argument passing was broken for first scene
- Editing level configuration breaks layouts until hitting the Play button
- Fixed Level Configuration rendering with pro skin
- Changing configuration when not in level select scene caused it to throw errors when loaded
- Fixed editor errors when creating new level configuration

## 1.2.2

Released 11/18/2013

### Bug Fixes

- MadLevelProfile was not storing strings property
- MadLevelProfile profile management was sometimes acting unexpected

## 1.2.1

Released 11/06/2013

### Bug Fixes

- Under some circumstances MadLevelProfile.LoadProfileFromString might throw NullReferenceException

## 1.2.0

Released 11/01/2013

### New Features

- Profile Tool for in-editor profile management
- New ready-to-use theme

### Improvements

- Updated properties API
- Better font support
- Text property can display text from any property
- Fixed sprite selection
- Better multitouch support
- Many, many small things

## 1.1.3

Released 10/08/2013, Blog Post

### New Features

- Free Layout zoom in/out support

### Improvements

- On any mobile platform when launching from the editor you can still use mouse to navigate through level selector

### Bug Fixes

- Error that should be poping up when using Unity 4.2.0 was not visible
- Multitouch was unintentionally disabled for whole applcation

## 1.1.2

Released 09/26/2013, Blog Post

### Improvements

- Improved drag & slide behavior on grid layout

### Bug Fixes

- Right ordering for slide icons for grid renderer
- Error message about Unity 4.2.0 was showing also in 4.2.1
- ‘Help’ button in configuration inspector was not showing any help

## 1.1.1

Released 09/16/2013

### Improvements

- More readable warnings in level configuration dialog

### Bug Fixes

- Error flood when two configurations active at one time
- Creating new configuration from scratch failed every time

## 1.1

Released 09/09/2013

### New Features

- [[Level Configuration]] Tool
- Ability to load levels without returning to level choose screen
- Drag support
- Free positioning layout
- Many, many small things

### Bug Fixes

- On some Android devices sprites were disappearing

## 1.0.1

Released: 07/18/2013

### Features

- Grid Wizard with “Apply” button to experiment with sizes

### Bug Fixes

- Grid Wizard breaks layout when grid width != grid height

## 1.0

Released 07/12/2013

Initial release