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_NAMESPACE_.MadRootNode Class Reference
Inheritance diagram for _NAMESPACE_.MadRootNode:

## Public Types
enum | ResizeMode { PixelPerfect, FixedSize }

## Public Member Functions
Vector3 | ScreenToLocal (Vector3 v)
Vector3 | ScreenGlobal (float x, float y)
Public Member Functions inherited from _NAMESPACE_.MadNode
T | CreateChild< T > (string name)
T | CreateChild< T > (string name, T template)
MadNode | CreateChild (string name, GameObject template)
T | FindParent< T > ()

## Public Attributes
ResizeMode | resizeMode = ResizeMode.FixedSize
int | manualHeight = 720
int | minimumHeight = 320
int | maximumHeight = 1536
Public Attributes inherited from _NAMESPACE_.MadNode
bool | managed

## Properties
float | pixelSize`[get]`
float | screenHeight`[get]`
float | screenWidth`[get]`
Properties inherited from _NAMESPACE_.MadNode
static bool | Instantiating`[get, set]`

The documentation for this class was generated from the following file:

- Assets/Mad Level Manager/Scripts/Mad2D/MadRootNode.cs