Mad Level Manager

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MadLevelManager.MadLevelProperty Class Reference
Inheritance diagram for MadLevelManager.MadLevelProperty:

## Public Types
enum | Type { Bool, Integer, Float, String }
enum | SpecialType { Regular, Locked, Completed, LevelNumber }

## Public Member Functions
void | ApplyConnections ()
Public Member Functions inherited from MadLevelManager.MadNode
T | CreateChild< T > (string name)
T | CreateChild< T > (string name, T template)
MadNode | CreateChild (string name, GameObject template)
T | FindParent< T > ()

## Public Attributes
bool | _propertyEnabled = true
MadSprite[] | showWhenEnabled = new MadSprite[0]
MadSprite[] | showWhenDisabled = new MadSprite[0]
bool | textFromProperty
string | textPropertyName
Public Attributes inherited from MadLevelManager.MadNode
bool | managed

## Properties
SpecialType | specialType`[get]`
MadLevelIcon | icon`[get]`
bool | propertyEnabled`[get, set]`
bool | linked`[get]`
MadLevelProperty | linkage`[get]`
Properties inherited from MadLevelManager.MadNode
static bool | Instantiating`[get, set]`

The documentation for this class was generated from the following file:

- Assets/Mad Level Manager/Scripts/Base/MadLevelProperty.cs