Mad Level Manager

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MadLevelManager.MadPanel Class Reference
Inheritance diagram for MadLevelManager.MadPanel:

## Public Member Functions
delegate void | Event1< T > (T t)
Vector3 | WorldToPanel (Camera worldCamera, Vector3 worldPos)
Public Member Functions inherited from MadLevelManager.MadNode
T | CreateChild< T > (string name)
T | CreateChild< T > (string name, T template)
MadNode | CreateChild (string name, GameObject template)
T | FindParent< T > ()

## Static Public Member Functions
static MadPanel | FirstOrNull (Transform currentTransform)
static MadPanel | UniqueOrNull ()
static MadPanel[] | All ()

## Public Attributes
bool | halfPixelOffset = true
bool | ignoreInput = false
HashSet< MadSprite > | sprites = new HashSet<MadSprite>()
Public Attributes inherited from MadLevelManager.MadNode
bool | managed

## Properties
MadMaterialStore | materialStore`[get, set]`
MadSprite | focusedSprite`[get, set]`
Camera | currentCamera`[get]`
Properties inherited from MadLevelManager.MadNode
static bool | Instantiating`[get, set]`

## Events
Event1< MadSprite > | onFocusChanged
| Occurs when on focus changed. Passes focused sprite or null if nothing is currently focused. More...

## Event Documentation

Event1<MadSprite> MadLevelManager.MadPanel.onFocusChanged

Occurs when on focus changed. Passes focused sprite or null if nothing is currently focused.

The documentation for this class was generated from the following file:

- Assets/Mad Level Manager/Scripts/Mad2D/MadPanel.cs