Mad Level Manager

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MadLevelManager.MadLevelInputControl Class Reference
Inheritance diagram for MadLevelManager.MadLevelInputControl:

## Classes
class | DirectionTraverseRule
class | SimpleTraverseRule
class | TraverseRule

## Public Types
enum | InputMode { KeyCodes, InputAxes }
enum | ActivateOnStart { First, LastUnlocked, LastCompleted, PreviouslyPlayedOrFirst, PreviouslyPlayedOrLastUnlocked, PreviouslyPlayedOrLastCompleted }

## Public Attributes
InputMode | inputMode = InputMode.KeyCodes
KeyCode | keycodeLeft = KeyCode.LeftArrow
KeyCode | keycodeRight = KeyCode.RightArrow
KeyCode | keycodeUp = KeyCode.UpArrow
KeyCode | keycodeDown = KeyCode.DownArrow
KeyCode | keycodeEnter = KeyCode.Return
string | axisHorizontal = "Horizontal"
string | axisVertical = "Vertical"
string | axisEnter = "Fire1"
TraverseRule | traverseRule = new DirectionTraverseRule()
ActivateOnStart | activateOnStart = ActivateOnStart.LastCompleted
bool | onlyOnMobiles = false
bool | repeat = true
float | repeatInterval = 0.5f

The documentation for this class was generated from the following file:

- Assets/Mad Level Manager/Scripts/Base/MadLevelInputControl.cs