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MadLevelManager.MadFont Class Reference
Inheritance diagram for MadLevelManager.MadFont:

## Classes
class | Glyph

## Public Types
enum | CreateStatus { None, Ok, TooMuchGlypsDefined, TooMuchGlypsFound }
enum | InputType { TextureAndGlyphList, Bitmap }

## Public Member Functions
override int | GetHashCode ()
Glyph | GlyphFor (char c)

## Public Attributes
InputType | inputType = InputType.TextureAndGlyphList
Texture2D | texture
bool | forceWhite
string | glyphs
int | linesCount = 1
float | fillFactorTolerance = 0.01f
TextAsset | fntFile
CreateStatus | createStatus = default(CreateStatus)
bool | created
Material | material
string | dimensions

## Properties
MadFontData | data`[get]`
float | textureAspect`[get]`
bool | initialized`[get]`
bool | dirty`[get, set]`

The documentation for this class was generated from the following file:

- Assets/Mad Level Manager/Scripts/Mad2D/MadFont.cs