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| enum | InputMode { KeyCodes,
InputAxes
} |
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| enum | ActivateOnStart {
First,
LastUnlocked,
LastCompleted,
PreviouslyPlayedOrFirst,
PreviouslyPlayedOrLastUnlocked,
PreviouslyPlayedOrLastCompleted
} |
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InputMode | inputMode = InputMode.KeyCodes |
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KeyCode | keycodeLeft = KeyCode.LeftArrow |
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KeyCode | keycodeRight = KeyCode.RightArrow |
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KeyCode | keycodeUp = KeyCode.UpArrow |
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KeyCode | keycodeDown = KeyCode.DownArrow |
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KeyCode | keycodeEnter = KeyCode.Return |
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string | axisHorizontal = "Horizontal" |
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string | axisVertical = "Vertical" |
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string | axisEnter = "Fire1" |
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TraverseRule | traverseRule = new DirectionTraverseRule() |
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ActivateOnStart | activateOnStart = ActivateOnStart.LastCompleted |
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bool | onlyOnMobiles = false |
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bool | repeat = true |
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float | repeatInterval = 0.5f |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelInputControl.cs