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| enum | ResizeMode { PixelPerfect,
FixedSize
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Vector3 | ScreenToLocal (Vector3 v) |
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Vector3 | ScreenGlobal (float x, float y) |
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T | CreateChild< T > (string name) |
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T | CreateChild< T > (string name, T template) |
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MadNode | CreateChild (string name, GameObject template) |
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T | FindParent< T > () |
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ResizeMode | resizeMode = ResizeMode.FixedSize |
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int | manualHeight = 720 |
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int | minimumHeight = 320 |
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int | maximumHeight = 1536 |
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bool | managed |
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float | pixelSize [get] |
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float | screenHeight [get] |
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float | screenWidth [get] |
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static bool | Instantiating [get] |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadRootNode.cs