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Group | GetGroup () |
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override void | Load () |
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override AsyncOperation | LoadAsync () |
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override bool | IsValid () |
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bool | HasDuplicatedName () |
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override int | GetHashCode () |
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| List< MadLevelScene > | StandaloneScenes () |
| | Gets the level scene and extensions after scene in order. Useful for building a game with only one level for testing purposes. More...
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void | Upgrade () |
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int | order |
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string | name = "New Level" |
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MadLevel.Type | type |
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string | arguments = "" |
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int | groupId |
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string | extensionGUID = "" |
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bool | lockedByDefault = true |
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Group | group [get, set] |
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bool | hasExtension [get] |
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MadLevelExtension | extension [get, set] |
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UnityEngine.Object | sceneObject [get, set] |
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string | scenePath [get] |
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string | sceneName [get] |
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| List<MadLevelScene> MadLevelManager.MadLevelConfiguration.Level.StandaloneScenes |
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Gets the level scene and extensions after scene in order. Useful for building a game with only one level for testing purposes.
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelConfiguration.cs