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enum | CreateStatus { None,
Ok,
TooMuchGlypsDefined,
TooMuchGlypsFound
} |
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void | ForceInit () |
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Glyph | GlyphFor (char c) |
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Texture2D | texture |
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string | glyphs |
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int | linesCount = 1 |
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float | fillFactorTolerance = 0.01f |
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CreateStatus | createStatus = default(CreateStatus) |
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bool | created |
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Material | material |
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string | dimensions |
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float | height |
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Dictionary< char, Glyph > | _glyphMap = new Dictionary<char, Glyph>() |
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Dictionary< char, Glyph > | glyphMap [get] |
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float | textureAspect [get] |
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bool | initialized [get, set] |
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bool | dirty [get, set] |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadFont.cs