Mad Level Manager
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MadLevelManager.MadText Class Reference
Inheritance diagram for MadLevelManager.MadText:
MadLevelManager.MadSprite MadLevelManager.MadNode

Public Member Functions

override Rect GetBounds ()
 
override bool CanDraw ()
 
override void DrawOn (ref MadList< Vector3 > vertices, ref MadList< Color32 > colors, ref MadList< Vector2 > uv, ref MadList< int > triangles, out Material material)
 
- Public Member Functions inherited from MadLevelManager.MadSprite
void TryFocus ()
 
void SetMaterial (string shader, SetupShader setupShader)
 
void DrawOnRegular (ref MadList< Vector3 > vertices, ref MadList< Color32 > colors, ref MadList< Vector2 > uv, ref MadList< int > triangles)
 
void DrawOnQuad (ref MadList< Vector3 > vertices, ref MadList< Color32 > colors, ref MadList< Vector2 > uv, ref MadList< int > triangles)
 
void ResizeToTexture ()
 
void MinMaxDepthRecursively (out int min, out int max)
 
void RecalculateLiveBounds ()
 
void AnimScale (Vector3 from, Vector3 to, float time, MadiTween.EaseType easing)
 
void AnimScaleTo (Vector3 scale, float time, MadiTween.EaseType easing)
 
void AnimMove (Vector3 from, Vector3 to, float time, MadiTween.EaseType easing)
 
void AnimMoveTo (Vector3 target, float time, MadiTween.EaseType easing)
 
void AnimRotate (Vector3 from, Vector3 to, float time, MadiTween.EaseType easing)
 
void AnimRotateTo (Vector3 rotation, float time, MadiTween.EaseType easing)
 
void AnimColor (Color from, Color to, float time, MadiTween.EaseType easing)
 
void AnimColorTo (Color color, float time, MadiTween.EaseType easing)
 
delegate void Action (MadSprite sprite)
 
delegate void SetupShader (Material material)
 
- Public Member Functions inherited from MadLevelManager.MadNode
CreateChild< T > (string name)
 
CreateChild< T > (string name, T template)
 
MadNode CreateChild (string name, GameObject template)
 
FindParent< T > ()
 

Public Attributes

MadFont font
 
string text = ""
 
float scale = 24
 
float letterSpacing = 1
 
- Public Attributes inherited from MadLevelManager.MadSprite
bool visible = true
 
bool editorSelectable = true
 
PivotPoint pivotPoint = PivotPoint.Center
 
Color tint = Color.white
 
Texture2D texture
 
Vector2 textureOffset
 
Vector2 textureRepeat = new Vector2(1, 1)
 
int guiDepth
 
EventFlags eventFlags = EventFlags.All
 
float liveLeft = 0
 
FillType fillType
 
float fillValue = 1
 
- Public Attributes inherited from MadLevelManager.MadNode
bool managed
 

Protected Member Functions

new void OnEnable ()
 
- Protected Member Functions inherited from MadLevelManager.MadSprite
virtual void Start ()
 
void Update ()
 
Matrix4x4 PanelToSelfMatrix ()
 
void UpdatePivotPoint ()
 
Vector3 PivotPointTranslate (Vector3 p, Rect bounds)
 

Additional Inherited Members

- Public Types inherited from MadLevelManager.MadSprite
enum  PivotPoint {
  BottomLeft, TopLeft, TopRight, BottomRight,
  Left, Top, Right, Bottom,
  Center
}
 
enum  FillType {
  None, LeftToRight, RightToLeft, BottomToTop,
  TopToBottom, ExpandHorizontal, ExpandVertical, RadialCW,
  RadialCCW
}
 
enum  EventFlags {
  None = 0, EventFlags.MouseHover = 1, EventFlags.MouseClick = 2, EventFlags.FingerTap = 4,
  EventFlags.Focus = 8, All = 15
}
 
- Protected Attributes inherited from MadLevelManager.MadSprite
float left
 
- Properties inherited from MadLevelManager.MadSprite
Vector2 size [get, set]
 
Vector2 scalePixels [set]
 
bool hasFocus [get, set]
 Gets or sets a value indicating whether this MadSprite has focus. When other sprite is currently focused, it's focus will be lost. More...
 
Action onMouseEnter [get, set]
 
Action onMouseExit [get, set]
 
Action onMouseDown [get, set]
 
Action onMouseUp [get, set]
 
Action onTap [get, set]
 
Action onFocus [get, set]
 
Action onFocusLost [get, set]
 
- Properties inherited from MadLevelManager.MadNode
static bool Instantiating [get, set]
 

The documentation for this class was generated from the following file: