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int | notAsyncLoadingStartFrame = 3 |
| Number of frame that will trigger the level loading start. It may be important to delay the level loading, because of other scripts that are present on the loading scene. They may need one or two frames to setup the graphics. More...
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bool | asyncLoading |
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string | testModeLevelToLoad = "" |
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MadLevelConfiguration.Level | nextLevel |
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AsyncOperation | asyncOperation |
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float | progress [get] |
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bool | isDone [get] |
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bool | isTestMode [get] |
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int MadLevelManager.MadLevelLoadingScreen.notAsyncLoadingStartFrame = 3 |
Number of frame that will trigger the level loading start. It may be important to delay the level loading, because of other scripts that are present on the loading scene. They may need one or two frames to setup the graphics.
If your scripts needs more or less time, you can try to modify this parameter.
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelLoadingScreen.cs