Mad Level Manager
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MadLevelManager.MadLevelProperty Class Reference
Inheritance diagram for MadLevelManager.MadLevelProperty:
MadLevelManager.MadNode

Public Types

enum  Type { Bool, Integer, Float, String }
 
enum  SpecialType { Regular, Locked, Completed, LevelNumber }
 

Public Member Functions

void ApplyConnections ()
 
- Public Member Functions inherited from MadLevelManager.MadNode
CreateChild< T > (string name)
 
CreateChild< T > (string name, T template)
 
MadNode CreateChild (string name, GameObject template)
 
FindParent< T > ()
 

Public Attributes

bool _propertyEnabled = true
 
MadSprite[] showWhenEnabled = new MadSprite[0]
 
MadSprite[] showWhenDisabled = new MadSprite[0]
 
bool textFromProperty
 
string textPropertyName
 
- Public Attributes inherited from MadLevelManager.MadNode
bool managed
 

Properties

SpecialType specialType [get]
 
MadLevelIcon icon [get]
 
bool propertyEnabled [get, set]
 
bool linked [get]
 
MadLevelProperty linkage [get]
 
- Properties inherited from MadLevelManager.MadNode
static bool Instantiating [get, set]
 

The documentation for this class was generated from the following file: