|
enum | Type { Bool,
Integer,
Float,
String
} |
|
enum | SpecialType { Regular,
Locked,
Completed,
LevelNumber
} |
|
|
void | ApplyConnections () |
|
T | CreateChild< T > (string name) |
|
T | CreateChild< T > (string name, T template) |
|
MadNode | CreateChild (string name, GameObject template) |
|
T | FindParent< T > () |
|
|
bool | _propertyEnabled = true |
|
MadSprite[] | showWhenEnabled = new MadSprite[0] |
|
MadSprite[] | showWhenDisabled = new MadSprite[0] |
|
bool | textFromProperty |
|
string | textPropertyName |
|
bool | managed |
|
|
SpecialType | specialType [get] |
|
MadLevelIcon | icon [get] |
|
bool | propertyEnabled [get, set] |
|
bool | linked [get] |
|
MadLevelProperty | linkage [get] |
|
static bool | Instantiating [get, set] |
|
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelProperty.cs