Mad Level Manager
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MadLevelManager.MadTransform Class Reference

Public Member Functions

delegate bool Predicate< T > (T t)
 

Static Public Member Functions

static T CreateChild< T > (Transform parent, string name, bool disabled=false)
 
static T GetOrCreateChild< T > (Transform parent, string name)
 
static T CreateChild< T > (Transform parent, string name, T template)
 
static T GetOrCreateChild< T > (Transform parent, string name, T template)
 
static GameObject CreateChild (Transform parent, string name)
 
static GameObject CreateChild (Transform parent, string name, GameObject template)
 
static T FindChild< T > (Transform parent)
 
static T FindChild< T > (Transform parent, int depth)
 
static T FindChild< T > (Transform parent, Predicate< T > predicate)
 
static T FindChild< T > (Transform parent, Predicate< T > predicate, int depth)
 
static T FindChildWithName< T > (Transform parent, string name)
 
static List< T > FindChildren< T > (Transform parent)
 
static List< T > FindChildren< T > (Transform parent, Predicate< T > predicate)
 
static List< T > FindChildren< T > (Transform parent, Predicate< T > predicate, int depth)
 
static void FindChildren< T > (Transform parent, ref MadList< T > output)
 
static void FindChildren< T > (Transform parent, Predicate< T > predicate, ref MadList< T > output)
 
static void FindChildren< T > (Transform parent, Predicate< T > predicate, int depth, ref MadList< T > output)
 
static T FindParent< T > (Transform t)
 
static T FindParent< T > (Transform t, int depth)
 
static T FindParent< T > (Transform t, Predicate< T > predicate)
 
static T FindParent< T > (Transform t, int depth, Predicate< T > predicate)
 
static void SetLocalScale (Transform transform, float scale)
 
static void SetLocalScale (Transform transform, float x, float y, float z)
 
static void SetLocalScale (Transform transform, Vector3 localScale)
 
static void SetPosition (Transform transform, Vector3 position)
 
static void SetLocalPosition (Transform transform, Vector3 localPosition)
 
static void SetLocalEulerAngles (Transform transform, Vector3 localEulerAngles)
 

Static Public Attributes

static bool registerUndo = true
 Decides if undo should be registered. Should be set to false when creating code is done in the editor, but from the Update() function. Direct editor changed (inspector button etc.) should register the undo operation. More...
 

Properties

static bool instantiating [get, set]
 

Member Data Documentation

bool MadLevelManager.MadTransform.registerUndo = true
static

Decides if undo should be registered. Should be set to false when creating code is done in the editor, but from the Update() function. Direct editor changed (inspector button etc.) should register the undo operation.


The documentation for this class was generated from the following file: