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override int | GetHashCode () |
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new void | SetDirty () |
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Level | CreateLevel () |
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Group | CreateGroup () |
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void | AddGroup (Group group) |
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Group | FindGroupById (int groupId) |
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Group | FindGroupByName (string groupName) |
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int | LevelCount () |
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int | LevelCount (MadLevel.Type type) |
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int | LevelCount (MadLevel.Type type, int groupId) |
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Level[] | GetLevelsInOrder () |
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Level | GetLevel (int index) |
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Level | GetLevel (int groupId, int index) |
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Level | GetLevel (MadLevel.Type type, int index) |
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Level | GetLevel (MadLevel.Type type, int groupId, int index) |
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int | FindLevelIndex (MadLevel.Type type, string levelName) |
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int | FindLevelIndex (MadLevel.Type type, int groupId, string levelName) |
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Level | FindLevelByName (string levelName) |
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Level | FindNextLevel (string currentLevelName) |
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Level | FindNextLevel (string currentLevelName, bool sameGroup) |
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Level | FindNextLevel (string currentLevelName, MadLevel.Type type) |
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Level | FindNextLevel (string currentLevelName, MadLevel.Type type, bool sameGroup) |
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Level | FindPreviousLevel (string currentLevelName) |
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Level | FindPreviousLevel (string currentLevelName, bool sameGroup) |
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Level | FindPreviousLevel (string currentLevelName, MadLevel.Type type) |
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Level | FindPreviousLevel (string currentLevelName, MadLevel.Type type, bool sameGroup) |
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Level | FindFirstForScene (string levelName, out bool hasMany) |
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MadLevelExtension | FindExtensionByGUID (string guid) |
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List< MadLevelScene > | ScenesInOrder () |
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bool | IsValid () |
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void | ApplyProfile () |
| Applies default locked state to profile data if this is not yet applied. This function is useful when you don't want to use level select screens or you want to get level locked state before running level select screen. More...
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delegate void | Callback0 () |
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