Mad Level Manager
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MadLevelManager.MadPanel Class Reference
Inheritance diagram for MadLevelManager.MadPanel:
MadLevelManager.MadNode

Public Types

enum  RenderMode { Legacy, DepthBased }
 

Public Member Functions

delegate void Event1< T > (T t)
 
Vector3 WorldToPanel (Camera worldCamera, Vector3 worldPos)
 
- Public Member Functions inherited from MadLevelManager.MadNode
CreateChild< T > (string name)
 
CreateChild< T > (string name, T template)
 
MadNode CreateChild (string name, GameObject template)
 
FindParent< T > ()
 

Static Public Member Functions

static MadPanel FirstOrNull (Transform currentTransform)
 
static MadPanel UniqueOrNull ()
 
static MadPanel[] All ()
 

Public Attributes

RenderMode renderMode = RenderMode.Legacy
 
bool halfPixelOffset = true
 
bool hideInvisibleSprites = false
 
bool ignoreInput = false
 
HashSet< MadSpritesprites = new HashSet<MadSprite>()
 
- Public Attributes inherited from MadLevelManager.MadNode
bool managed
 

Properties

MadMaterialStore materialStore [get]
 
MadSprite focusedSprite [get, set]
 
Camera currentCamera [get]
 
- Properties inherited from MadLevelManager.MadNode
static bool Instantiating [get]
 

Events

Event1< MadSpriteonFocusChanged
 Occurs when on focus changed. Passes focused sprite or null if nothing is currently focused. More...
 

Event Documentation

Event1<MadSprite> MadLevelManager.MadPanel.onFocusChanged

Occurs when on focus changed. Passes focused sprite or null if nothing is currently focused.


The documentation for this class was generated from the following file: