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enum | RenderMode { Legacy,
DepthBased
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delegate void | Event1< T > (T t) |
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Vector3 | WorldToPanel (Camera worldCamera, Vector3 worldPos) |
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T | CreateChild< T > (string name) |
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T | CreateChild< T > (string name, T template) |
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MadNode | CreateChild (string name, GameObject template) |
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T | FindParent< T > () |
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RenderMode | renderMode = RenderMode.Legacy |
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bool | halfPixelOffset = true |
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bool | hideInvisibleSprites = false |
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bool | ignoreInput = false |
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HashSet< MadSprite > | sprites = new HashSet<MadSprite>() |
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bool | managed |
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MadMaterialStore | materialStore [get] |
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MadSprite | focusedSprite [get, set] |
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Camera | currentCamera [get] |
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static bool | Instantiating [get] |
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Event1<MadSprite> MadLevelManager.MadPanel.onFocusChanged |
Occurs when on focus changed. Passes focused sprite or null if nothing is currently focused.
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadPanel.cs