|  | 
| enum | ValueType { Origin, 
Current, 
Local, 
World,
 LocalOriginAdd, 
LocalCurrentAdd, 
WorldOriginAdd, 
WorldCurrentAdd
 }
 | 
|  | 
| enum | WrapMode { Once, 
Loop, 
PingPong, 
ClampForever
 } | 
|  | 
|  | 
| override void | UpdateOrigin () | 
|  | 
| void | Play () | 
|  | 
| void | PlayNow () | 
|  | 
| void | Stop () | 
|  | 
| void | Reset () | 
|  | 
|  | 
| ValueType | moveFrom = ValueType.Current | 
|  | 
| Vector3 | moveFromPosition | 
|  | 
| ValueType | moveTo = ValueType.Local | 
|  | 
| Vector3 | moveToPosition | 
|  | 
| string | animationName = "New Animation" | 
|  | 
| MadiTween.EaseType | easing = MadiTween.EaseType.easeOutCubic | 
|  | 
| bool | useAnimationCurve | 
|  | 
| AnimationCurve | animationCurve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f)) | 
|  | 
| float | duration = 1 | 
|  | 
| float | delay = 0 | 
|  | 
| float | offset = 0 | 
|  | 
| WrapMode | wrapMode = WrapMode.Once | 
|  | 
| bool | queue = false | 
|  | 
| bool | playOnAwake = false | 
|  | 
| bool | destroyObjectOnFinish | 
|  | 
| bool | sendMessageOnFinish | 
|  | 
| GameObject | messageReceiver | 
|  | 
| string | messageName | 
|  | 
| bool | playAnimationOnFinish | 
|  | 
| string | playAnimationOnFinishName | 
|  | 
| bool | playAnimationOnFinishFromTheBeginning | 
|  | 
| bool | ignoreTimeScale | 
|  | 
|  | 
| override void | Start () | 
|  | 
| override void | StartAnim () | 
|  | 
| override void | Anim (float progress) | 
|  | 
| MadiTween.EasingFunction | GetEasingFunction () | 
|  | 
|  | 
| static int | PlayAnimation (GameObject gameObject, string animationName, bool fromTheBeginning=false) | 
|  | 
| static int | PlayAnimationNow (GameObject gameObject, string animationName, bool fromTheBeginning=false) | 
|  | 
| static int | StopAnimation (GameObject gameObject, string animationName) | 
|  | 
| static List< MadAnim > | FindAnimations (GameObject gameObject, string name) | 
|  | 
| static List< MadAnim > | AllAnimations (GameObject gameObject) | 
|  | 
| static MadAnim | PlayingAnimation (GameObject gameObject, Type type) | 
|  | 
| static T | PlayingAnimation< T > (GameObject gameObject) | 
|  | 
| bool | isPlaying  [get] | 
|  | 
| bool | isDelaying  [get] | 
|  | 
| float | deltaTime  [get] | 
|  | 
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadAnimMove.cs