|  | 
| enum | CreateStatus { None, 
Ok, 
TooMuchGlypsDefined, 
TooMuchGlypsFound
 } | 
|  | 
| enum | InputType { TextureAndGlyphList, 
Bitmap
 } | 
|  | 
|  | 
| override int | GetHashCode () | 
|  | 
| Glyph | GlyphFor (char c) | 
|  | 
|  | 
| InputType | inputType = InputType.TextureAndGlyphList | 
|  | 
| Texture2D | texture | 
|  | 
| bool | forceWhite | 
|  | 
| string | glyphs | 
|  | 
| int | linesCount = 1 | 
|  | 
| float | fillFactorTolerance = 0.01f | 
|  | 
| TextAsset | fntFile | 
|  | 
| CreateStatus | createStatus = default(CreateStatus) | 
|  | 
| bool | created | 
|  | 
| Material | material | 
|  | 
| string | dimensions | 
|  | 
|  | 
| MadFontData | data  [get] | 
|  | 
| float | textureAspect  [get] | 
|  | 
| bool | initialized  [get] | 
|  | 
| bool | dirty  [get, set] | 
|  | 
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadFont.cs