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enum | ApplyMethod { DoNotChange,
Add,
Multiply,
Set
} |
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Action | onLevelLocked = new Action() |
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Action | onLevelUnlocked = new Action() |
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List< Modifier > | delayModifiers = new List<Modifier>() |
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List< Modifier > | offsetModifiers = new List<Modifier>() |
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bool | startupScaleForce = false |
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ApplyMethod | startupPositionApplyMethod = ApplyMethod.DoNotChange |
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Vector3 | startupPosition = new Vector3(0, 0, 0) |
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ApplyMethod | startupRotationApplyMethod = ApplyMethod.DoNotChange |
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Vector3 | startupRotation = new Vector3(0, 0, 0) |
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ApplyMethod | startupScaleApplyMethod = ApplyMethod.DoNotChange |
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Vector3 | startupScale = new Vector3(1, 1, 1) |
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Action | onMouseEnter = new Action() |
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Action | onMouseExit = new Action() |
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Action | onMouseDown = new Action() |
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Action | onMouseUp = new Action() |
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Action | onTouchEnter = new Action() |
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Action | onTouchExit = new Action() |
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Action | onFocus = new Action() |
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Action | onFocusLost = new Action() |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelAnimator.cs