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| enum | ApplyMethod { DoNotChange, 
Add, 
Multiply, 
Set
 } | 
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| Action | onLevelLocked = new Action() | 
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| Action | onLevelUnlocked = new Action() | 
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| List< Modifier > | delayModifiers = new List<Modifier>() | 
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| List< Modifier > | offsetModifiers = new List<Modifier>() | 
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| bool | startupScaleForce = false | 
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| ApplyMethod | startupPositionApplyMethod = ApplyMethod.DoNotChange | 
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| Vector3 | startupPosition = new Vector3(0, 0, 0) | 
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| ApplyMethod | startupRotationApplyMethod = ApplyMethod.DoNotChange | 
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| Vector3 | startupRotation = new Vector3(0, 0, 0) | 
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| ApplyMethod | startupScaleApplyMethod = ApplyMethod.DoNotChange | 
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| Vector3 | startupScale = new Vector3(1, 1, 1) | 
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| Action | onMouseEnter = new Action() | 
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| Action | onMouseExit = new Action() | 
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| Action | onMouseDown = new Action() | 
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| Action | onMouseUp = new Action() | 
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| Action | onTouchEnter = new Action() | 
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| Action | onTouchExit = new Action() | 
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| Action | onFocus = new Action() | 
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| Action | onFocusLost = new Action() | 
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelAnimator.cs