|  | 
| enum | InputMode { KeyCodes, 
InputAxes
 } | 
|  | 
| enum | ActivateOnStart { First, 
LastUnlocked, 
LastCompleted, 
PreviouslyPlayedOrFirst,
 PreviouslyPlayedOrLastUnlocked, 
PreviouslyPlayedOrLastCompleted
 }
 | 
|  | 
|  | 
| InputMode | inputMode = InputMode.KeyCodes | 
|  | 
| KeyCode | keycodeLeft = KeyCode.LeftArrow | 
|  | 
| KeyCode | keycodeRight = KeyCode.RightArrow | 
|  | 
| KeyCode | keycodeUp = KeyCode.UpArrow | 
|  | 
| KeyCode | keycodeDown = KeyCode.DownArrow | 
|  | 
| KeyCode | keycodeEnter = KeyCode.Return | 
|  | 
| string | axisHorizontal = "Horizontal" | 
|  | 
| string | axisVertical = "Vertical" | 
|  | 
| string | axisEnter = "Fire1" | 
|  | 
| TraverseRule | traverseRule = new DirectionTraverseRule() | 
|  | 
| ActivateOnStart | activateOnStart = ActivateOnStart.LastCompleted | 
|  | 
| bool | onlyOnMobiles = false | 
|  | 
| bool | repeat = true | 
|  | 
| float | repeatInterval = 0.5f | 
|  | 
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelInputControl.cs