|  | 
| enum | Type { Bool, 
Integer, 
Float, 
String
 } | 
|  | 
| enum | SpecialType { Regular, 
Locked, 
Completed, 
LevelNumber
 } | 
|  | 
|  | 
| void | ApplyConnections () | 
|  | 
| T | CreateChild< T > (string name) | 
|  | 
| T | CreateChild< T > (string name, T template) | 
|  | 
| MadNode | CreateChild (string name, GameObject template) | 
|  | 
| T | FindParent< T > () | 
|  | 
|  | 
| bool | _propertyEnabled = true | 
|  | 
| MadSprite[] | showWhenEnabled = new MadSprite[0] | 
|  | 
| MadSprite[] | showWhenDisabled = new MadSprite[0] | 
|  | 
| bool | textFromProperty | 
|  | 
| string | textPropertyName | 
|  | 
| bool | managed | 
|  | 
|  | 
| SpecialType | specialType  [get] | 
|  | 
| MadLevelIcon | icon  [get] | 
|  | 
| bool | propertyEnabled  [get, set] | 
|  | 
| bool | linked  [get] | 
|  | 
| MadLevelProperty | linkage  [get] | 
|  | 
| static bool | Instantiating  [get] | 
|  | 
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelProperty.cs