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| enum | RenderMode { Legacy, 
DepthBased
 } | 
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| delegate void | Event1< T > (T t) | 
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| Vector3 | WorldToPanel (Camera worldCamera, Vector3 worldPos) | 
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| T | CreateChild< T > (string name) | 
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| T | CreateChild< T > (string name, T template) | 
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| MadNode | CreateChild (string name, GameObject template) | 
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| T | FindParent< T > () | 
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| RenderMode | renderMode = RenderMode.Legacy | 
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| bool | halfPixelOffset = true | 
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| bool | hideInvisibleSprites = false | 
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| bool | ignoreInput = false | 
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| HashSet< MadSprite > | sprites = new HashSet<MadSprite>() | 
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| bool | managed | 
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| MadMaterialStore | materialStore  [get] | 
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| MadSprite | focusedSprite  [get, set] | 
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| Camera | currentCamera  [get] | 
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| static bool | Instantiating  [get] | 
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          | Event1<MadSprite> MadLevelManager.MadPanel.onFocusChanged | 
      
 
Occurs when on focus changed. Passes focused sprite or null if nothing is currently focused. 
 
 
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadPanel.cs