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| enum | ResizeMode { PixelPerfect, 
FixedSize
 } | 
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| Vector3 | ScreenToLocal (Vector3 v) | 
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| Vector3 | ScreenGlobal (float x, float y) | 
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| T | CreateChild< T > (string name) | 
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| T | CreateChild< T > (string name, T template) | 
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| MadNode | CreateChild (string name, GameObject template) | 
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| T | FindParent< T > () | 
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| ResizeMode | resizeMode = ResizeMode.FixedSize | 
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| int | manualHeight = 720 | 
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| int | minimumHeight = 320 | 
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| int | maximumHeight = 1536 | 
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| bool | managed | 
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| float | pixelSize  [get] | 
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| float | screenHeight  [get] | 
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| float | screenWidth  [get] | 
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| static bool | Instantiating  [get] | 
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadRootNode.cs