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| static T | CreateChild< T > (Transform parent, string name, bool disabled=false) | 
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| static T | GetOrCreateChild< T > (Transform parent, string name) | 
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| static T | CreateChild< T > (Transform parent, string name, T template) | 
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| static T | GetOrCreateChild< T > (Transform parent, string name, T template) | 
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| static GameObject | CreateChild (Transform parent, string name) | 
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| static GameObject | CreateChild (Transform parent, string name, GameObject template) | 
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| static T | FindChild< T > (Transform parent) | 
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| static T | FindChild< T > (Transform parent, int depth) | 
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| static T | FindChild< T > (Transform parent, Predicate< T > predicate) | 
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| static T | FindChild< T > (Transform parent, Predicate< T > predicate, int depth) | 
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| static T | FindChildWithName< T > (Transform parent, string name) | 
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| static List< T > | FindChildren< T > (Transform parent) | 
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| static List< T > | FindChildren< T > (Transform parent, Predicate< T > predicate) | 
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| static List< T > | FindChildren< T > (Transform parent, Predicate< T > predicate, int depth) | 
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| static void | FindChildren< T > (Transform parent, ref MadList< T > output) | 
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| static void | FindChildren< T > (Transform parent, Predicate< T > predicate, ref MadList< T > output) | 
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| static void | FindChildren< T > (Transform parent, Predicate< T > predicate, int depth, ref MadList< T > output) | 
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| static T | FindParent< T > (Transform t) | 
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| static T | FindParent< T > (Transform t, int depth) | 
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| static T | FindParent< T > (Transform t, Predicate< T > predicate) | 
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| static T | FindParent< T > (Transform t, int depth, Predicate< T > predicate) | 
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| static void | SetLocalScale (Transform transform, float scale) | 
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| static void | SetLocalScale (Transform transform, float x, float y, float z) | 
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| static void | SetLocalScale (Transform transform, Vector3 localScale) | 
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| static void | SetPosition (Transform transform, Vector3 position) | 
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| static void | SetLocalPosition (Transform transform, Vector3 localPosition) | 
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| static void | SetLocalEulerAngles (Transform transform, Vector3 localEulerAngles) | 
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| static void | SetRotation (Transform transform, Quaternion rotation) | 
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| static void | SetLocalRotation (Transform transform, Quaternion localRotation) | 
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