| Mad Level Manager
    | 
Interface of MadLevelProfile save system backend. Implement it and set as MadLevelProfile.backend to override default PlayerPrefs backend. More...
 
  
 | Public Member Functions | |
| void | Start () | 
| Executed at the start of lifetime. At this point all properties are set.  More... | |
| string | LoadProfile (string profileName) | 
| Loads the profile string. It should be the same string from SaveProfile() or null if it is not available.  More... | |
| void | SaveProfile (string profileName, string value) | 
| Requests the current profile value to be saved. This method will be called on each change, so it may be a good idea to buffer these calls.  More... | |
| void | Flush () | 
| Forces all the data to be saved immediately.  More... | |
| bool | CanWorkInEditMode () | 
| Should return true if this backend can be used in the edit mode (editor).  More... | |
Interface of MadLevelProfile save system backend. Implement it and set as MadLevelProfile.backend to override default PlayerPrefs backend.
| bool MadLevelManager.IMadLevelProfileBackend.CanWorkInEditMode | ( | ) | 
Should return true if this backend can be used in the edit mode (editor).
Implemented in MadLevelManager.MadLevelProfile.DefaultBackend, and MadLevelManager.MadLevelProfileBufferedBackend.
| void MadLevelManager.IMadLevelProfileBackend.Flush | ( | ) | 
Forces all the data to be saved immediately.
Implemented in MadLevelManager.MadLevelProfile.DefaultBackend, and MadLevelManager.MadLevelProfileBufferedBackend.
| string MadLevelManager.IMadLevelProfileBackend.LoadProfile | ( | string | profileName | ) | 
Loads the profile string. It should be the same string from SaveProfile() or null if it is not available.
| profileName | The profile name. | 
Implemented in MadLevelManager.MadLevelProfile.DefaultBackend, and MadLevelManager.MadLevelProfileBufferedBackend.
| void MadLevelManager.IMadLevelProfileBackend.SaveProfile | ( | string | profileName, | 
| string | value | ||
| ) | 
Requests the current profile value to be saved. This method will be called on each change, so it may be a good idea to buffer these calls.
| profileName | The profile name | 
| value | Profile string. | 
Implemented in MadLevelManager.MadLevelProfileBufferedBackend.
| void MadLevelManager.IMadLevelProfileBackend.Start | ( | ) | 
Executed at the start of lifetime. At this point all properties are set.
Implemented in MadLevelManager.MadLevelProfile.DefaultBackend, and MadLevelManager.MadLevelProfileBufferedBackend.
 1.8.8
 1.8.8