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enum | ValueType {
Current,
Origin,
Value,
CurrentAdd,
OriginAdd
} |
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enum | WrapMode { Once,
Loop,
PingPong,
ClampForever
} |
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override void | UpdateOrigin () |
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void | Play () |
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void | PlayNow () |
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void | Stop () |
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void | Reset () |
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ValueType | rotateFrom = ValueType.Current |
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Vector3 | rotateFromValue |
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ValueType | rotateTo = ValueType.Value |
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Vector3 | rotateToValue |
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string | animationName = "New Animation" |
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MadiTween.EaseType | easing = MadiTween.EaseType.easeOutCubic |
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float | duration = 1 |
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float | delay = 0 |
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float | offset = 0 |
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WrapMode | wrapMode = WrapMode.Once |
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bool | queue = false |
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bool | playOnAwake = false |
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bool | destroyObjectOnFinish |
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bool | sendMessageOnFinish |
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GameObject | messageReceiver |
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string | messageName |
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bool | playAnimationOnFinish |
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string | playAnimationOnFinishName |
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bool | playAnimationOnFinishFromTheBeginning |
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override void | Start () |
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override void | StartAnim () |
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override void | Anim (float progress) |
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static int | PlayAnimation (GameObject gameObject, string animationName, bool fromTheBeginning=false) |
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static int | PlayAnimationNow (GameObject gameObject, string animationName, bool fromTheBeginning=false) |
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static int | StopAnimation (GameObject gameObject, string animationName) |
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static List< MadAnim > | FindAnimations (GameObject gameObject, string name) |
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static List< MadAnim > | AllAnimations (GameObject gameObject) |
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static MadAnim | PlayingAnimation (GameObject gameObject, Type type) |
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static T | PlayingAnimation< T > (GameObject gameObject) |
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bool | isPlaying [get] |
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bool | isDelaying [get] |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadAnimRotate.cs