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MadiTween.EaseType | moveEasingType = MadiTween.EaseType.easeOutQuad |
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float | moveEasingDuration = 0.5f |
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bool | managed |
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virtual void | OnEnable () |
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virtual void | Start () |
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virtual void | Update () |
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virtual void | FixedUpdate () |
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virtual void | LateUpdate () |
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bool | IsTouchingSingle () |
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bool | IsTouchingJustStarted () |
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bool | IsTouchingJustEnded () |
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Vector2 | TouchPosition () |
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void | RegisterDelta (Vector2 delta) |
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void | Clear () |
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Vector2 | Ease (MadiTween.EaseType type, Vector2 start, Vector2 end, float percentage) |
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Vector3 | Ease (MadiTween.EaseType type, Vector3 start, Vector3 end, float percentage) |
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Vector2 | lastPosition |
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Vector2 | interiaForce = Vector2.zero |
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float | dragDistance |
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float | deadDistance = 50 |
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Vector2 | cachedCamPos |
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Vector2 | estaminatedPos |
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List< Touch > | multiTouches = new List<Touch>() |
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float | lastTouchTime [get, set] |
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Vector2 | lastTouchCameraPos [get, set] |
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bool | dragging [get, protected set] |
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Vector2 | cameraPos [get, set] |
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virtual Vector2 | progress [get] |
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static bool | Instantiating [get] |
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T | CreateChild< T > (string name) |
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T | CreateChild< T > (string name, T template) |
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MadNode | CreateChild (string name, GameObject template) |
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T | FindParent< T > () |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadDraggable.cs