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enum | CreateStatus { None,
Ok,
TooMuchGlypsDefined,
TooMuchGlypsFound
} |
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enum | InputType { TextureAndGlyphList,
Bitmap
} |
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override int | GetHashCode () |
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Glyph | GlyphFor (char c) |
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InputType | inputType = InputType.TextureAndGlyphList |
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Texture2D | texture |
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bool | forceWhite |
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string | glyphs |
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int | linesCount = 1 |
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float | fillFactorTolerance = 0.01f |
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TextAsset | fntFile |
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CreateStatus | createStatus = default(CreateStatus) |
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bool | created |
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Material | material |
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string | dimensions |
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MadFontData | data [get] |
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float | textureAspect [get] |
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bool | initialized [get] |
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bool | dirty [get, set] |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadFont.cs