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static T | CreateChild< T > (Transform parent, string name, bool disabled=false) |
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static T | GetOrCreateChild< T > (Transform parent, string name) |
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static T | CreateChild< T > (Transform parent, string name, T template) |
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static T | GetOrCreateChild< T > (Transform parent, string name, T template) |
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static GameObject | CreateChild (Transform parent, string name) |
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static GameObject | CreateChild (Transform parent, string name, GameObject template) |
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static T | FindChild< T > (Transform parent) |
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static T | FindChild< T > (Transform parent, int depth) |
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static T | FindChild< T > (Transform parent, Predicate< T > predicate) |
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static T | FindChild< T > (Transform parent, Predicate< T > predicate, int depth) |
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static T | FindChildWithName< T > (Transform parent, string name) |
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static List< T > | FindChildren< T > (Transform parent) |
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static List< T > | FindChildren< T > (Transform parent, Predicate< T > predicate) |
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static List< T > | FindChildren< T > (Transform parent, Predicate< T > predicate, int depth) |
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static void | FindChildren< T > (Transform parent, ref MadList< T > output) |
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static void | FindChildren< T > (Transform parent, Predicate< T > predicate, ref MadList< T > output) |
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static void | FindChildren< T > (Transform parent, Predicate< T > predicate, int depth, ref MadList< T > output) |
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static T | FindParent< T > (Transform t) |
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static T | FindParent< T > (Transform t, int depth) |
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static T | FindParent< T > (Transform t, Predicate< T > predicate) |
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static T | FindParent< T > (Transform t, int depth, Predicate< T > predicate) |
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static void | SetLocalScale (Transform transform, float scale) |
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static void | SetLocalScale (Transform transform, float x, float y, float z) |
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static void | SetLocalScale (Transform transform, Vector3 localScale) |
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static void | SetPosition (Transform transform, Vector3 position) |
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static void | SetLocalPosition (Transform transform, Vector3 localPosition) |
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static void | SetLocalEulerAngles (Transform transform, Vector3 localEulerAngles) |
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