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enum | DragMode { Free,
DragStop
} |
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int | AddDragStop (float x, float y) |
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void | MoveTo (int dragStop) |
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void | MoveTo (Vector2 position) |
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delegate void | DragStopCallback (int index) |
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T | CreateChild< T > (string name) |
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T | CreateChild< T > (string name, T template) |
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MadNode | CreateChild (string name, GameObject template) |
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T | FindParent< T > () |
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DragMode | dragMode = DragMode.DragStop |
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DragStopCallback | dragStopCallback |
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Rect | freeDragArea = new Rect(-200, -200, 400, 400) |
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Vector2 | freeDragStartPosition = new Vector2(-200, 200) |
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bool | allowScaling = false |
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float | scaleMax = 2 |
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float | scaleMin = 0.25f |
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bool | managed |
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bool | dragging [get, set] |
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static bool | Instantiating [get, set] |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Mad2D/MadDraggable.cs