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override int | GetHashCode () |
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new void | SetDirty () |
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Level | CreateLevel () |
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int | LevelCount () |
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int | LevelCount (MadLevel.Type type) |
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Level | GetLevel (int index) |
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Level | GetLevel (MadLevel.Type type, int index) |
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int | FindLevelIndex (MadLevel.Type type, string levelName) |
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Level | FindLevelByName (string levelName) |
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Level | FindNextLevel (string currentLevelName) |
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Level | FindNextLevel (string currentLevelName, MadLevel.Type type) |
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Level | FindPreviousLevel (string currentLevelName) |
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Level | FindPreviousLevel (string currentLevelName, MadLevel.Type type) |
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Level | FindFirstForScene (string levelName) |
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delegate void | Callback0 () |
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List< Level > | levels |
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Callback0 | callbackChanged = () => {} |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelConfiguration.cs