|
virtual Rect | GetBounds () |
|
void | SetMaterial (string shader, SetupShader setupShader) |
|
virtual bool | CanDraw () |
|
virtual void | DrawOn (ref List< Vector3 > vertices, ref List< Color32 > colors, ref List< Vector2 > uv, ref List< int > triangles, out Material material) |
|
void | ResizeToTexture () |
|
void | MinMaxDepthRecursively (out int min, out int max) |
|
void | AnimScale (Vector3 from, Vector3 to, float time, iTween.EaseType easing) |
|
void | AnimScaleTo (Vector3 scale, float time, iTween.EaseType easing) |
|
void | AnimMove (Vector3 from, Vector3 to, float time, iTween.EaseType easing) |
|
void | AnimMoveTo (Vector3 target, float time, iTween.EaseType easing) |
|
void | AnimRotate (Vector3 from, Vector3 to, float time, iTween.EaseType easing) |
|
void | AnimRotateTo (Vector3 rotation, float time, iTween.EaseType easing) |
|
void | AnimColor (Color from, Color to, float time, iTween.EaseType easing) |
|
void | AnimColorTo (Color color, float time, iTween.EaseType easing) |
|
delegate void | Action (MadSprite sprite) |
|
delegate void | SetupShader (Material material) |
|
T | CreateChild< T > (string name) |
|
T | CreateChild< T > (string name, T template) |
|
MadNode | CreateChild (string name, GameObject template) |
|
T | FindParent< T > () |
|