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delegate bool | Predicate< T > (T t) |
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static T | CreateChild< T > (Transform parent, string name) |
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static T | GetOrCreateChild< T > (Transform parent, string name) |
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static T | CreateChild< T > (Transform parent, string name, T template) |
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static T | GetOrCreateChild< T > (Transform parent, string name, T template) |
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static GameObject | CreateChild (Transform parent, string name) |
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static GameObject | CreateChild (Transform parent, string name, GameObject template) |
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static T | FindChild< T > (Transform parent) |
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static T | FindChild< T > (Transform parent, Predicate< T > predicate) |
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static T | FindChild< T > (Transform parent, Predicate< T > predicate, int depth) |
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static T | FindChildWithName< T > (Transform parent, string name) |
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static List< T > | FindChildren< T > (Transform parent) |
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static List< T > | FindChildren< T > (Transform parent, Predicate< T > predicate) |
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static List< T > | FindChildren< T > (Transform parent, Predicate< T > predicate, int depth) |
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static T | FindParent< T > (Transform t) |
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static T | FindParent< T > (Transform t, int depth) |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/MadCommons/MadTransform.cs