Mad Level Manager
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MadLevelManager.MadLevelConfiguration.Level Class Reference
Inheritance diagram for MadLevelManager.MadLevelConfiguration.Level:
MadLevelManager.MadLevelScene

Public Member Functions

Group GetGroup ()
 
override void Load ()
 
override AsyncOperation LoadAsync ()
 
override bool IsValid ()
 
bool HasDuplicatedName ()
 
override int GetHashCode ()
 
List< MadLevelSceneStandaloneScenes ()
 Gets the level scene and extensions after scene in order. Useful for building a game with only one level for testing purposes. More...
 
- Public Member Functions inherited from MadLevelManager.MadLevelScene
void Upgrade ()
 

Public Attributes

int order
 
string name = "New Level"
 
MadLevel.Type type
 
string arguments = ""
 
int groupId
 
string extensionGUID = ""
 
bool lockedByDefault = true
 

Properties

Group group [get, set]
 
bool hasExtension [get]
 
MadLevelExtension extension [get, set]
 
- Properties inherited from MadLevelManager.MadLevelScene
UnityEngine.Object sceneObject [get, set]
 
string scenePath [get]
 
string sceneName [get]
 

Member Function Documentation

List<MadLevelScene> MadLevelManager.MadLevelConfiguration.Level.StandaloneScenes ( )

Gets the level scene and extensions after scene in order. Useful for building a game with only one level for testing purposes.


The documentation for this class was generated from the following file: