Mad Level Manager
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events
Classes | Public Types | Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | Properties | List of all members
MadLevelManager.MadSprite Class Reference
Inheritance diagram for MadLevelManager.MadSprite:
MadLevelManager.MadNode MadLevelManager.MadLevelIcon MadLevelManager.MadText

Public Types

enum  InputType { SingleTexture, TextureAtlas }
 
enum  PivotPoint {
  BottomLeft, TopLeft, TopRight, BottomRight,
  Left, Top, Right, Bottom,
  Center, Custom
}
 
enum  FillType {
  None, LeftToRight, RightToLeft, BottomToTop,
  TopToBottom, ExpandHorizontal, ExpandVertical, RadialCW,
  RadialCCW
}
 
enum  EventFlags {
  None = 0, EventFlags.MouseHover = 1, EventFlags.MouseClick = 2, EventFlags.Touch = 4,
  EventFlags.Focus = 8, All = 15
}
 

Public Member Functions

virtual Rect GetBounds ()
 
virtual Rect GetTransformedBounds ()
 
Returns
Transformed (real) bounds translated and scaled by local trasnform.

 
void GetWorldCorners (ref Vector3[] arr)
 Gets the world corners in this order: top-left, top-right, bottom-right, bottom-left More...
 
void TryFocus ()
 
void SetMaterial (string shader, SetupShader setupShader)
 
virtual bool CanDraw ()
 
virtual Material GetMaterial ()
 
virtual void DrawOn (ref MadList< Vector3 > vertices, ref MadList< Color32 > colors, ref MadList< Vector2 > uv, ref MadList< int > triangles, out Material material)
 
void DrawOnRegular (ref MadList< Vector3 > vertices, ref MadList< Color32 > colors, ref MadList< Vector2 > uv, ref MadList< int > triangles)
 
void DrawOnQuad (ref MadList< Vector3 > vertices, ref MadList< Color32 > colors, ref MadList< Vector2 > uv, ref MadList< int > triangles)
 
void ResizeToTexture ()
 
void MinMaxDepthRecursively (out int min, out int max)
 
void RecalculateLiveBounds ()
 
void AnimScale (Vector3 from, Vector3 to, float time, MadiTween.EaseType easing)
 
void AnimScaleTo (Vector3 scale, float time, MadiTween.EaseType easing)
 
void AnimMove (Vector3 from, Vector3 to, float time, MadiTween.EaseType easing)
 
void AnimMoveTo (Vector3 target, float time, MadiTween.EaseType easing)
 
void AnimRotate (Vector3 from, Vector3 to, float time, MadiTween.EaseType easing)
 
void AnimRotateTo (Vector3 rotation, float time, MadiTween.EaseType easing)
 
void AnimColor (Color from, Color to, float time, MadiTween.EaseType easing)
 
void AnimColorTo (Color color, float time, MadiTween.EaseType easing)
 
void OnTintChange (Color color)
 
delegate void Action (MadSprite sprite)
 
delegate void SetupShader (Material material)
 
- Public Member Functions inherited from MadLevelManager.MadNode
CreateChild< T > (string name)
 
CreateChild< T > (string name, T template)
 
MadNode CreateChild (string name, GameObject template)
 
FindParent< T > ()
 

Public Attributes

MadPanel panel
 
bool visible = true
 
bool editorSelectable = true
 
PivotPoint pivotPoint = PivotPoint.Center
 
Vector2 customPivotPoint = new Vector2(0, 0)
 
Color tint = Color.white
 
InputType inputType = InputType.SingleTexture
 
Texture2D texture
 
Texture2D lastTexture
 
MadAtlas textureAtlas
 
string textureAtlasSpriteGUID
 
string lastTextureAtlasSpriteGUID
 
Vector2 textureOffset
 
Vector2 textureRepeat = new Vector2(1, 1)
 
bool hasPremultipliedAlpha = false
 
int guiDepth
 
EventFlags eventFlags = EventFlags.All
 
float liveLeft = 0
 
bool hasLiveBounds
 
bool renderLiveBoundsOnly
 
FillType fillType
 
float fillValue = 1
 
float radialFillOffset = 0
 
float radialFillLength = 1
 
- Public Attributes inherited from MadLevelManager.MadNode
bool managed
 

Protected Member Functions

virtual void OnEnable ()
 
virtual void Start ()
 
virtual void Update ()
 
Matrix4x4 TransformMatrix ()
 
void UpdatePivotPoint ()
 
Vector3 PivotPointTranslate (Vector3 p, Rect bounds)
 

Protected Attributes

float left
 

Properties

Texture2D currentTexture [get]
 
int currentTextureWidth [get]
 
int currentTextureHeight [get]
 
Vector2 initialSize [get, set]
 
Vector2 size [get, set]
 
bool hasFocus [get, set]
 Gets or sets a value indicating whether this MadSprite has focus. When other sprite is currently focused, it's focus will be lost. More...
 
Action onMouseEnter [get, set]
 
Action onMouseExit [get, set]
 
Action onTouchEnter [get, set]
 
Action onTouchExit [get, set]
 
Action onMouseDown [get, set]
 
Action onMouseUp [get, set]
 
Action onTap [get, set]
 
Action onFocus [get, set]
 
Action onFocusLost [get, set]
 
- Properties inherited from MadLevelManager.MadNode
static bool Instantiating [get]
 

Member Enumeration Documentation

Enumerator
MouseHover 

Mouse enter and mouse left events.

MouseClick 

Mouse click events.

Touch 

Finger tap events.

Focus 

Focus event.

Member Function Documentation

void MadLevelManager.MadSprite.GetWorldCorners ( ref Vector3[]  arr)

Gets the world corners in this order: top-left, top-right, bottom-right, bottom-left

Parameters
arr

Property Documentation

bool MadLevelManager.MadSprite.hasFocus
getset

Gets or sets a value indicating whether this MadSprite has focus. When other sprite is currently focused, it's focus will be lost.

true if has focus; otherwise, false.


The documentation for this class was generated from the following file: