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enum | Type { Bool,
Integer,
Float,
String
} |
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bool | _propertyEnabled = true |
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MadSprite[] | showWhenEnabled |
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MadSprite[] | showWhenDisabled |
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bool | textFromProperty |
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string | textPropertyName |
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bool | managed |
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bool | propertyEnabled [get, set] |
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static bool | Instantiating [get, set] |
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T | CreateChild< T > (string name) |
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T | CreateChild< T > (string name, T template) |
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MadNode | CreateChild (string name, GameObject template) |
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T | FindParent< T > () |
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The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/MadLevelProperty.cs