Mad Level Manager
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Public Types | Public Member Functions | Public Attributes | Protected Member Functions | List of all members
MadLevelManager.MadAnimMove Class Reference
Inheritance diagram for MadLevelManager.MadAnimMove:
MadLevelManager.MadAnim

Public Types

enum  ValueType {
  Origin, Current, Local, World,
  LocalOriginAdd, LocalCurrentAdd, WorldOriginAdd, WorldCurrentAdd
}
 
- Public Types inherited from MadLevelManager.MadAnim
enum  WrapMode { Once, Loop, PingPong, ClampForever }
 

Public Member Functions

override void UpdateOrigin ()
 
- Public Member Functions inherited from MadLevelManager.MadAnim
void Play ()
 
void PlayNow ()
 
void Stop ()
 
void Reset ()
 

Public Attributes

ValueType moveFrom = ValueType.Current
 
Vector3 moveFromPosition
 
ValueType moveTo = ValueType.Local
 
Vector3 moveToPosition
 
- Public Attributes inherited from MadLevelManager.MadAnim
string animationName = "New Animation"
 
MadiTween.EaseType easing = MadiTween.EaseType.easeOutCubic
 
bool useAnimationCurve
 
AnimationCurve animationCurve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f))
 
float duration = 1
 
float delay = 0
 
float offset = 0
 
WrapMode wrapMode = WrapMode.Once
 
bool queue = false
 
bool playOnAwake = false
 
bool destroyObjectOnFinish
 
bool sendMessageOnFinish
 
GameObject messageReceiver
 
string messageName
 
bool playAnimationOnFinish
 
string playAnimationOnFinishName
 
bool playAnimationOnFinishFromTheBeginning
 
bool ignoreTimeScale
 

Protected Member Functions

override void Start ()
 
override void StartAnim ()
 
override void Anim (float progress)
 
- Protected Member Functions inherited from MadLevelManager.MadAnim
MadiTween.EasingFunction GetEasingFunction ()
 

Additional Inherited Members

- Static Public Member Functions inherited from MadLevelManager.MadAnim
static int PlayAnimation (GameObject gameObject, string animationName, bool fromTheBeginning=false)
 
static int PlayAnimationNow (GameObject gameObject, string animationName, bool fromTheBeginning=false)
 
static int StopAnimation (GameObject gameObject, string animationName)
 
static List< MadAnimFindAnimations (GameObject gameObject, string name)
 
static List< MadAnimAllAnimations (GameObject gameObject)
 
static MadAnim PlayingAnimation (GameObject gameObject, Type type)
 
static T PlayingAnimation< T > (GameObject gameObject)
 
- Properties inherited from MadLevelManager.MadAnim
bool isPlaying [get]
 
bool isDelaying [get]
 
float deltaTime [get]
 

The documentation for this class was generated from the following file: