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enum | TwoStepActivationType { Disabled,
OnlyOnMobiles,
Always
} |
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enum | LoadLevel { Immediately,
WithDelay,
SendMessage
} |
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enum | OnMobileBack { LoadPreviousLevel,
LoadSpecifiedLevel
} |
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enum | LookLevelType { FirstLevel,
LastUnlocked,
LastCompleted
} |
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MadLevelIcon | iconTemplate |
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bool | lookAtLastLevel = true |
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LookLevelType | lookAtLevel = LookLevelType.FirstLevel |
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TwoStepActivationType | twoStepActivationType = TwoStepActivationType.Disabled |
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LoadLevel | loadLevel = LoadLevel.Immediately |
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float | loadLevelLoadLevelDelay = 1.5f |
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GameObject | loadLevelMessageReceiver |
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string | loadLevelMessageName |
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bool | loadLevelMessageIncludeChildren |
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bool | onIconActivatePlayAudio |
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AudioClip | onIconActivatePlayAudioClip |
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float | onIconActivatePlayAudioVolume = 1 |
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bool | onIconDeactivatePlayAudio |
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AudioClip | onIconDeactivatePlayAudioClip |
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float | onIconDeactivatePlayAudioVolume = 1 |
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bool | onIconActivateMessage |
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GameObject | onIconActivateMessageReceiver |
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string | onIconActivateMessageMethodName = "OnIconActivate" |
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bool | onIconActivateMessageIncludeChildren |
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bool | onIconDeactivateMessage |
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GameObject | onIconDeactivateMessageReceiver |
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string | onIconDeactivateMessageMethodName = "OnIconDeactivate" |
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bool | onIconDeactivateMessageIncludeChildren |
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bool | handleMobileBackButton = true |
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OnMobileBack | handleMobileBackButtonAction = OnMobileBack.LoadPreviousLevel |
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string | handleMobileBackButtonLevelName |
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MadLevelConfiguration | configuration |
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int | configurationGroup = 0 |
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bool | fullyInitialized |
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bool | managed |
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virtual void | Update () |
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virtual void | OnEnable () |
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virtual void | Start () |
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MadLevelIcon | CreateIcon (Transform parent, string name, MadLevelIcon template) |
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IconActivationEvent | onIconActivate |
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IconActivationEvent | onIconDeactivate |
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static bool | Instantiating [get] |
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abstract MadLevelIcon MadLevelManager.MadLevelAbstractLayout.FindClosestIcon |
( |
Vector3 |
position | ) |
|
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pure virtual |
MadLevelIcon MadLevelManager.MadLevelAbstractLayout.GetActiveIcon |
( |
| ) |
|
Gets the currently active icon or
null
if no icon is active.
- Returns
- The currently active icon.
MadLevelIcon [] MadLevelManager.MadLevelAbstractLayout.GetAllIcons |
( |
| ) |
|
Gets all active icons available in the layout.
- Returns
MadLevelIcon MadLevelManager.MadLevelAbstractLayout.GetFirstIcon |
( |
| ) |
|
Gets the icon representation for the first level (in order).
- Returns
- The first level icon.
abstract MadLevelIcon MadLevelManager.MadLevelAbstractLayout.GetIcon |
( |
string |
levelName | ) |
|
|
pure virtual |
MadLevelIcon MadLevelManager.MadLevelAbstractLayout.GetLastCompletedIcon |
( |
| ) |
|
Gets the last completed level icon in current group or null if cannot be found.
- Returns
MadLevelIcon MadLevelManager.MadLevelAbstractLayout.GetLastIcon |
( |
| ) |
|
Gets the icon representation for the last level (in order).
- Returns
- The last level icon.
MadLevelIcon MadLevelManager.MadLevelAbstractLayout.GetLastUnlockedIcon |
( |
| ) |
|
Gets last unlocked icon or null if cannot be found.
- Returns
abstract void MadLevelManager.MadLevelAbstractLayout.LookAtIcon |
( |
MadLevelIcon |
icon | ) |
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|
pure virtual |
bool MadLevelManager.MadLevelAbstractLayout.LookAtLastPlayedLevel |
( |
| ) |
|
Looks at last played level icon.
- Returns
- true if last level were found
bool MadLevelManager.MadLevelAbstractLayout.LookAtLevel |
( |
string |
levelName | ) |
|
Looks at level.
- Parameters
-
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/Layouts/MadLevelAbstractLayout.cs