|
Texture2D | backgroundTexture |
|
bool | dirty |
|
MadLevelIcon | iconTemplate |
|
bool | lookAtLastLevel = true |
|
LookLevelType | lookAtLevel = LookLevelType.FirstLevel |
|
TwoStepActivationType | twoStepActivationType = TwoStepActivationType.Disabled |
|
LoadLevel | loadLevel = LoadLevel.Immediately |
|
float | loadLevelLoadLevelDelay = 1.5f |
|
GameObject | loadLevelMessageReceiver |
|
string | loadLevelMessageName |
|
bool | loadLevelMessageIncludeChildren |
|
bool | onIconActivatePlayAudio |
|
AudioClip | onIconActivatePlayAudioClip |
|
float | onIconActivatePlayAudioVolume = 1 |
|
bool | onIconDeactivatePlayAudio |
|
AudioClip | onIconDeactivatePlayAudioClip |
|
float | onIconDeactivatePlayAudioVolume = 1 |
|
bool | onIconActivateMessage |
|
GameObject | onIconActivateMessageReceiver |
|
string | onIconActivateMessageMethodName = "OnIconActivate" |
|
bool | onIconActivateMessageIncludeChildren |
|
bool | onIconDeactivateMessage |
|
GameObject | onIconDeactivateMessageReceiver |
|
string | onIconDeactivateMessageMethodName = "OnIconDeactivate" |
|
bool | onIconDeactivateMessageIncludeChildren |
|
bool | handleMobileBackButton = true |
|
OnMobileBack | handleMobileBackButtonAction = OnMobileBack.LoadPreviousLevel |
|
string | handleMobileBackButtonLevelName |
|
MadLevelConfiguration | configuration |
|
int | configurationGroup = 0 |
|
bool | fullyInitialized |
|
bool | managed |
|
|
override void | OnEnable () |
|
override void | Update () |
|
virtual void | Start () |
|
MadLevelIcon | CreateIcon (Transform parent, string name, MadLevelIcon template) |
|
|
enum | TwoStepActivationType { Disabled,
OnlyOnMobiles,
Always
} |
|
enum | LoadLevel { Immediately,
WithDelay,
SendMessage
} |
|
enum | OnMobileBack { LoadPreviousLevel,
LoadSpecifiedLevel
} |
|
enum | LookLevelType { FirstLevel,
LastUnlocked,
LastCompleted
} |
|
IconActivationEvent | onIconActivate |
|
IconActivationEvent | onIconDeactivate |
|
override MadLevelIcon MadLevelManager.MadLevelFreeLayout.FindClosestIcon |
( |
Vector3 |
position | ) |
|
|
virtual |
override MadLevelIcon MadLevelManager.MadLevelFreeLayout.GetIcon |
( |
string |
levelName | ) |
|
|
virtual |
override void MadLevelManager.MadLevelFreeLayout.LookAtIcon |
( |
MadLevelIcon |
icon | ) |
|
|
virtual |
void MadLevelManager.MadLevelFreeLayout.ReplaceIcons |
( |
GameObject |
newIcon | ) |
|
Will replace all icons in the layout with selected icon. Position, scale and rotation will be preserved. This method is meant for editor-use only.
- Parameters
-
The documentation for this class was generated from the following file:
- Assets/Mad Level Manager/Scripts/Base/Layouts/MadLevelFreeLayout.cs